They'll get kicked out as soon as they hit Death's Door. When heroes goes into the pot, just let them stew* while you focus on killing the Hag. Bring high-damage heroes who can reach the back rows (Hellions, Bounty Hunters, Houndmasters, and such). b) is how I beat the bosses my first time around (except maybe the Necromancer, because he's a pushover).Īs for OP's questions: ignore the pot. But nothing stops you from a) trying to beat the boss as is, or b) retreating and coming back with a better team. Nothing in the dungeon really gives you clues about any of the boss fights. I like the concept but the design flaws in these fights are ridiculous. NOTHING in the dungeon indicates that ranged attacks are ABSOLUTELY ESSENTIAL for this boss and when you find that out it is too late. This will allow you to deal +15% DMG on the next Weald quest, which will be this one and make things a hell of a lot easier.Ursprungligen skrivet av BushwoodLowlight:Such horseshiet this fight. If you can, do a corpse purifying quest just before this one to get the 'Sunshine in the Thicket' town event. Man at Arms also has nice buffs on your whole party (Man at Arms can also strike rank 3 with his basic attack, so he's a better choice than Leper or Crusader for position 1) Again, Highwayman has very nice self-buffs for that. Use any kind of DMG and CRIT buffs you can lay your hands on during camping prior to the boss. Although you also need to be sure your party is flexible regarding which position they can attack from, because if someone goes in the pot and comes out, they will move the whole party back and be on position 1, and this can mess you up big time. Highwayman and Graverobber are very nice here, as are the Arbalest and Houndmaster. Even better if they have a high chance to crit.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |